Arnolds is a highly adaptable Unity Generalist, skilled in tackling complex challenges across game development and XR applications. With a strong focus on game mechanics development and debugging, he also works across multiple disciplines—creating custom shaders, applying linear algebra to XR-specific problems, integrating physiology engines, setting up localization, and designing intuitive user interfaces.
Beyond Unity, Arnolds leverages tools like Blender, Krita, and Inkscape to create and refine assets, ensuring seamless project execution. His ability to navigate diverse technical areas makes him a valuable asset in any development team.